================================================================
Title                   : Forsaken Summit
Version                 : 1.0
Release Date            : 12/3/2000
Filename                : CTF-ForsakenSummit.zip
Author                  : Josh Burk
Email Address           : boloth@yahoo.com 

My Other Maps		: CTF-SkyRush
================================================================
--- Play Information ---
Game                    : Unreal Tournament (CTF)
Level Name              : Forsaken Summit
New Sounds              : No
New Graphics            : No
New Music		: No
Player Count		: 12-20 Recommended
Bugs			: See "Comments" below
 

--- Construction ---
Editor(s) used          :UnrealEd 2.0 
Other Tools		:TerraEdit (by Andrew Scheidecker)


Installation
------------
1) Unzip "CTF-ForsakenSummit.zip"
2) Place the file CTF-ForsakenSummit.unr into your /UnrealTournament/Maps subdirectory.



Comments ----------------------------------------------------------------

-- Personal Teleporter (Enabled/Disabled)
Having personal teleporters enabled or disabled can change the strategy of the match.
You can lob a teleporter into the base from the middle tiers or top tier.  From the 
top you could even throw it behind the flag!  It's time to choose.

-- Polycounts -- 
I had some trouble keeping the polycounts reasonable, especially on each end
of the bases and up in the sniper ledges. They were up to around 350 at times, but now
they are more like 250 max and only in about 2 or 3 spots except at the extreme top
where you can't look down without slowing to a crawl (although when you zoom in it is ok).  
For a majority of the level, it looks like polys stay around 100 - 140.

-- Bots --
The only items the bots rarely try to get is the Keg O'Health between the sniping ledges 
and the Flak Cannon.  I also had trouble getting the bots to use the elevator to the top, 
so I improvised and added a teleport node which works ok.

-- Other --
The sky box and water could probably look a little better.  Occassionally some BSP 
holes creep up from the corner of the screen, but nothing major.

-- Final Thoughts --
I enjoyed making this level and hopefully did a few things better the second time around.
Praise and/or criticism is welcome.

Enjoy!!
 

Copyrights ----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.